Module 1Distance, Displacement & 2D Motion
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Motion & Kinematics
Festival lens βPerformers running formations, timed stage entrances, and prop throws during the Cry of Jelicuon reenactment
3
Videos
3
Readings
3
Explores
Lesson Sequence
1
Video
1:10
Distance vs. Displacement in Rehearsal Drills
Step 1 of 10Start
10 min
The Path of a Cry Performer
Step 2 of 10Start
3
Visualizer
Stage Path Explorer
Trace a performer's movement across the Cry of Jelicuon stage. Compare the total path length (distance) against the straight-line vector from start to finish (displacement).
Step 3 of 10Start
4
Video
1:00
Timed Entrances: Speed and Direction in the War Scene
Step 4 of 10Start
10 min
Beat Counts and Vector Movement on the Cry of Jelicuon Stage
Step 5 of 10Start
6
Visualizer
Velocity Vector Stage Planner
Set a performer's speed and direction of movement. Watch them cross the stage and see the velocity vector arrow update in real time. Try to hit the target mark within the beat count.
Step 6 of 10Start
7
Video
1:20
Projectile Motion in the Reenactment: Prop Throws and Jumps
Step 7 of 10Start
12 min
The Arc of a Bolo: 2D Motion in the War Reenactment
Step 8 of 10Start
9
Visualizer
Prop Throw Trajectory Simulator
Adjust the launch angle and initial speed of a prop throw in the Cry of Jelicuon fight scene. See the full parabolic arc and find the angle that maximizes range across the stage.
Step 9 of 10Start
10
Check Up
Check Your Understanding: Motion & Kinematics
Step 10 of 10Start